A43     1P

(NOTE: all following info can be ignored.  Just change the above 43
to whatever anivXX.3d  you which to work on)

G - load 3d info and then get TEXTURE MAP coords from TEXTURE.3D
1P - load frame from DATA.DXF and restore polygon info from DATAP.3D
blank   - load info from DATAP.3D and DATAV.3D
A00 - Load and use ANIV00.3D for vertex positions, textures from DATA00.3D
A01 - Load and use ANIV01.3D for vertex positions, textures from DATA01.3D


NOTE: if only 1 is used, the old 3d files get erased

iF THE FIRST CHARACTER IS A G, THEN THE gouraud INFO IS LOADED FROM gouraud.3d

If the first character in this file is a 1, the DATA.DXF file is
loaded and converted for editing in ED.EXE
If the character is anything else, DATAP.3D and DATAV.3D are loaded
and used

If the second character is a P, then the DXF is loaded and converted,
but the Texture Coord/Type/Polygon Color info is taken from the
current DATAP.3D and updated to the dxf.  This is used if new
verticies and polygons are created in the DXF file.  Since new
polygons and verticies are just tacked onto the end of the DXF, the
TEXTURE info from the old 3D files will map directly to the new DXF.
Naturally the newly created polygons will not have any mapping coordinates.

If the Second character is a V, then the existing  POLYGON data file
will be load.  Thus, the texture coords will be restored to the dxf

